![]() I will cover the differences between a male and female hand as we sculpt them individually, and as a BONUS! I’ve also included how to sculpt an old/evil hand. Usually, to make feathers in other software, it is done by creating filaments or cards (Fibermesh, XGen, and so on) but wanting to experiment in ZBrush, I tried to recreate them in a mesh by modeling them one by one, thus obtaining a more impacting effect on the sculpture.In this course you will get nearly 3 hours of instructed video content that will help you improve your designed characters and also improve ease! I will be teaching key design principles to help you create a solid Base Mesh that can then be translated into any style of hand. The biggest challenge was to recreate a piece of the shaman's armor that had realistic feathers (shoulder pads). In the project, I experimented with different techniques of sculpting, mixing sculpting and traditional 3D modeling (poly modeling). In the initial phase I concentrated on the realization of the primary forms and then subsequently the secondary ones, only to add sculpt detail, with native alphas of ZBrush (brush, stencil, and so on) and adding noise where needed. Once I achieved a correct topology for sculpting (quad) I started adding detail. ![]() Initially, I recreated the main volumes of the model and then I perfected them while I was creating the character. I started from a rough initial block in Dynamesh with ZBrush making the basic shapes to find the silhouette, not initially affecting the appearance of the model. So I divided the choice of reference into different parts: modelling style, and subject. I had to look for references that would give me more clarity for what I wanted to recreate. The research and the choice of reference was one of the crucial parts of the project, because by not having a precise concept to follow, I had to recreate a functional design, which was at the same time interesting in its forms. This artwork was born from the desire to replicate the style and design adopted by the Santa Monica Studio in the new chapter of GOF, and to push myself into a new project. At the moment I'm studying to become a character artist. ![]() ![]() Hi, my name is Davide Sasselli and I am a 3D artist. ![]()
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